Squad Optimizer
Solve your squad, in the browser
This is where your ILP optimizer lands — same logic as your Python tool (budget, positions, nationality caps, multi-gameweek transfers, locks/exclusions, 3 diverse results), running as WebAssembly with no server. Build in progress — here's the plan and where things stand.
Build roadmap
Team Predictions live with your real data. Player xPts ready for your weekly CSV.
Wire in HiGHS (WebAssembly build) — the same solver family behind scipy.optimize.milp — so squad-picking runs client-side at full strength, no size limits from a lightweight JS solver.
Locked/excluded players, nationality caps, transfer limits between gameweeks, chip logic, and the top-3 diverse results your desktop tool produces.
Config preview
These controls map directly to your script's parameters — shown here so you can confirm the shape before the solver goes live.
Disabled until the solver is wired up — nothing here runs yet.
Check your player pool
Same file you'd use on the Player xPts page. Upload it here to confirm it's shaped correctly for the optimizer (Player, POS, Price, Nationality, plus M1…M38 xPts columns) — this validates format now, ahead of the solver landing.